

There is no non-Minecraft Bedrock.Īll I want is some decent shadows without GPU-specific raytracing all the other games have them. It's the C++ version of Minecraft, used for Windows 10 Edition, Pocket Edition, and the console editions. The new snapshots have overhauled Java Edition's renderer, and it now natively uses shaders and supports custom shaders, but they're basically just limited versions of Bedrock Edition's old shaders, so still not really comparable.Īnd all other Bedrock platforms use them outside of Minecraft anyway Rather, you need to use mods to make it natively use and support shaders. Hardly comparable, because Java Edition shaders largely come from mods.Īside from the new snapshots, Java Edition does not natively support shaders, it doesn't even use them for rendering at all. Render Dragon, the new renderer used by Bedrock Edition since RTX officially released, fundamentally broke all existing shaders and made them unusable since those shaders were built for the old renderer, and unfortunately it doesn't support custom shaders yet. Why can't there be shaders on Bedrock Edition? Lately, you can either choose raytracing on RTX cards, or the cheap default graphics. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.

Don't promote illegal or unethical practices.Don’t advertise servers or communities.Not only would it be great for this to be made available, but for Mojang to actively develop and promote ways for 3rd party creators to make the game more customized and more beautiful for everyone.Trails & Tales 1.20 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft Render Dragon's shaders currently come pre-compiled, so for 3rd party shaders to become possible, we would need Mojang to share their compiler or work flow. With the new capabilities the Render Dragon graphics engine has, it would be a HUGE benefit to the community to allow for 3rd party support to not only take advantage of the things listed above, but to also give the community the ability to create some really amazing looking shaders that rival what Java Edition has, and help draw more people over the the Bedrock Edition of Minecraft. Packs to remove enchantment glint, particle effects, and the Vignette effect down in caves Since Render Dragon has released, we have lost the following (and more) Not only did these shaders provide the capability for better quality and immersive graphics for the game, but they provided a ton of utility as well. Prior to Render Dragon, the new graphics engine, release on Bedrock, we had the ability to have/use custom shaders.
